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AI Insights · Timothy · January 2022

Top 5 Third Person Games on iOS in Mexico: Q4 2021

An overview of the performance of the top 5 third person games on iOS in Mexico during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Mexico: Q4 2021

In the fourth quarter of 2021, the top five third person games on the iOS platform in Mexico demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.

Free Fire from Garena International I Private Limited saw a peak in weekly revenue at around $674K in the first week of October, followed by a gradual decline, stabilizing at approximately $432K by the end of December. Weekly downloads fluctuated, starting at about 34.9K, dipping mid-quarter, and then rising to nearly 46.1K in the last week of December. The game’s active users started at over 2.1M, showing a downward trend, but recovered slightly to around 1.66M by the end of the quarter.

Free Fire MAX also by Garena International I Private Limited, launched at the end of September, experienced its highest weekly downloads at launch with about 178.5K, which steadily decreased to around 21.8K by the end of the quarter. Weekly revenue showed an upward trend, peaking at approximately $164K in late November. Active users saw an initial increase, peaking at around 188.5K in mid-October, before gradually declining to approximately 125.4K by the end of December.

Genshin Impact: Natlan Launch from Cognosphere Pte. Ltd. maintained relatively stable weekly revenue, with notable peaks at around $53.7K in early November and $47.4K in mid-December. Weekly downloads were consistent, ranging between 5K to 9.6K, with an increase towards the end of the quarter. The active user base remained steady, fluctuating between 32K to 37K throughout the period.

PUBG MOBILE by Tencent Mobile International Limited showed a varied revenue trend, with notable peaks at approximately $47K in mid-October and $45.8K in late December. Weekly downloads ranged from 8.2K to 12.1K, with peaks observed in late October and late December. The active user base remained relatively stable, hovering around 120K to 130K throughout the quarter.

Mario Kart Tour from Nintendo Co., Ltd. experienced a stable revenue trend, peaking at around $11.5K at the end of September and around $10.1K in the last week of December. Weekly downloads saw a gradual increase, starting at approximately 22.6K and ending the quarter at around 23.5K. Active users showed a slight increase, starting at around 94.4K and ending at approximately 106.3K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022